Blockwire is an open-source voxel world where nothing is pre-made. Paint a block face by face, or sculpt it voxel by voxel. Save it as a recipe only you can open. Then produce copies and sell them to other players.
Every block starts empty. Paint its six faces like pixel art, or go inside and carve it out of voxels. Both save to the same kind of recipe.
A 16×16 grid per face, six faces per tile. Straightforward pixel art with the tools you'd expect.
Each cell is 16×16×16 voxels. Rotate the block and sculpt it directly in 3D.
Selling a block shouldn't mean giving away how you made it. Blockwire splits the source from the copy, so you can trade freely without handing over your work.
Your paint and voxel data, editable, owner-only. It never leaves your hands — nobody else can open it.
A frozen copy with no source attached. Place it, stack it, sell it. It can't be opened or reverse-engineered.
Sell products for coins and build a reputation on your designs — not on who copied them fastest.
Blockwire is early and moving fast. Here's what's done, what's being worked on, and what's coming.
Blockwire is open source and moddable by design. Read it, fork it, break it, or build something else out of it.